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Fallout new vegas geck put perks on weapons
Fallout new vegas geck put perks on weapons







fallout new vegas geck put perks on weapons

Holli Dillon Posts: 3397 Joined: Wed 4:54 am Okay, looked at some stuff, at least realized that it'd be easier to do it as one perk with 3 ranks, but again I'd need to know how to temp assign the perk with weapon equipped and requirements reached, and then how to boost/subtract ranks when health is lost/gained or weapon removed.

fallout new vegas geck put perks on weapons

I'm guessing I'll need to do this through a script, but I don't know how to add a perk silently (no pop up saying you got it like with companion perks), and I want to make sure that if the player unequips the item even if the perk would still be in effect it's removed properly. Setting this as perks because I don't want the bonus it grants to be static, and will scale across three perk tiers boosting the overall bonus as health drops. Then when you get lower in health, tier two kicks in and turns off tier one. For example, when you lose X% of health, tier one of the perk(s) activate. Trying to make a weapon I'm creating give an issuance of a perk based on current situation. This includes one quest deep into New Vegas Bounties I (mentioned above) and makes the quest impossible to complete without going into the mod's files, sifting through the quest stages, and using the console to move the quest ahead.Okay, so here's what I want to do, need any tips/confirmation on how to go about it. Basically any mod that adds new quests, areas, some items, or NPCs to Freeside (which is a lot) breaks with Freeside Open in the mix. While a very cool mod that interconnects all of Freeside's parts so there aren't so many loading screens to go through (similar to the Open Cities mods for the Elder Scrolls games) it is notoriously incompatible with a lot of other mods. The only one I don't recommend is Freeside Open. From weapons to entire quests, this nine mod series adds a lot to the game that's all lore friendly and could even be considered canon content. The entire purpose of this mod series is to complete and add content that was meant to be added to New Vegas, but was never released, usually due to lack of time on Obsidian's part. Like the Someguy series, New Vegas Uncut is not one mod, but a collection.









Fallout new vegas geck put perks on weapons